It's a fine game, nothing new in terms of concept really but an art style. My biggest annoyance with it was having to mouse over to the continue button rather than their being a keyboard prompt.
Audio and Puzzle
Puzzle is a newgrounds take on an old idea and needs a game concept thats unique to carry it.
The audio compression sucks.
Add sounds when you *blow up* the cubes.
The portal shooting needs to be a little more precise and it NEEDS sound.
Sound tends to get annoying so I decided not to put it in.
3/5 -- Control Scheme
I don't have any major gripes about this, except the control scheme and some buggyness.
The controls button likes to just dump you into the game, or send you to the game over screen.
The controls itself didn't really seem well planed out, arrows and letters kind of like apples and oranges. (And wtf, d key to jump?)
Some of the sprite movement is buggy, you can't move with the gun pointed upwards for example.
Other than that, just needs some polishing then it would be much better.
Keep going on this the engine works fine, might want to work on the movement interface, let the guy turn a little smother, scripting (lot's and lot's) Might want to make going through a door load the area on the other side a tall object makes a better door then it does a window
Gah Keep upy
It's a good effort, but, Keep upy is one of those games that will only entertain you for the first few seconds, if you want to make a game try something diffrent
Intresting, the interface bugged me a little though
I forgot I was staring at a computer screen with the graphics for a moment, there some moments of humor within it, the sound was ok but seemed a little distorted first time though I got a skillet In my face, that was hilarious keep making things like this.
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